The pointer

2 min read

The pointer you see in the Studio is not the one Windows drew. The recorder leaves the frames clean and Cilevi draws its own from the path it recorded. Everything below is a consequence of that.

Select a video clip and open the Cursor tab.

Appearance

Show cursor turns it on and off for that clip. Off is right for a stretch where the mouse is parked and irrelevant.

Cursor type chooses the look. The default is drawn after the macOS pointer, which is what most people mean when they say a screen recording looks expensive.

Cursor size makes it bigger. Worth doing for anything watched on a phone, where a system size pointer is a few pixels tall.

The shape follows what you really had. An I-beam over text, a hand over a link, a resize arrow on a window edge: twelve shapes, and the recording knows which one was up at every moment.

Movement

Smooth movement puts the pointer on a spring instead of replaying the raw samples. This is the single biggest difference between a recording that looks amateur and one that does not, because human mouse movement is jittery and nobody notices until it is played back at full size.

Tension, Friction and Mass tune that spring. More tension chases harder, more friction settles sooner, more mass is slower to turn.

Motion blur smears the pointer along its direction of travel while it is moving quickly.

Across a cut

Across a cut decides what happens when you have cut something out and the pointer would otherwise teleport. Smart slides it over a short join and fades it instead when the jump is too far to be believable. Slide always travels, Fade always fades, Jump does what an ordinary editor does and cuts straight.

Smart is the default and is almost always right.

Advanced

Rotate while moving leans the pointer into horizontal travel, as if it were chasing itself.

Freeze before end holds the pointer still at the end of the clip, which hides you reaching for the stop button.

Effects

Highlight puts a soft glow behind the pointer.

Click ripples draw a ring where you clicked. Good for a tutorial, distracting on a long demonstration; try it and see.

Hide when idle fades the pointer out when it has not moved for a while, with Fade length for how slowly. A pointer left parked in the middle of the screen while you talk is the thing viewers stare at, and this is the fix.